هذا موضوع عن كل شي في WE6
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WINNING ELEVEN 6 FAQ
for Playstation2, written by Daniel "DanBhoy", "ClassicD" Matthews.
Latest version always up at KCET's Finest! -
http://www.kcetsfinest.netfirms.com/newhome.htm
================
VERSION HISTORY
================
06 May 2002 - v1.2 released, more translation & Italian roster added.
04 May 2002 - v1.1 released, Shot/Cross cancelling added,
strategy added, take control of receiving player added,
some menu translation added.
30 April 2002 - v1.0 released, edit mode in progress.
=================
TABLE OF CONTENTS
=================
1. HOW TO PLAY
a) - FAQ Command Notation
b) - Controls
c) - Skills
d) - Strategy
e) - Menus
2. FREE KICKS
3. PLAYER STATS
a) - Regular
b) - Special
4. MASTER LEAGUE
5. ROSTERS
6. CREDITS
Introduction
---------------
This is a first release, and as such is nowhere near complete. Edit mode is
being worked
on, and will feature in v1.1.
=============================================
1. HOW TO PLAY
=============================================
a) - FAQ Command Notation
----------------------------------
U - up
D - down
L - left
R - right
UL - up and left together
UR - up and right together
DL - down and left together
DR - down and right together
O - Circle
[] - Square
/\ - Triangle
b) - Controls
---------------
Dashing
----------
Dashing in WE6 is much less effective unless you are past the opposition
player. This means
speed is less of a factor now, as the gameplay has been more refined to cater
for different
styles of play. Defenders tend to catch up with players running away from them
unless they
have exceptional speed (ala Owen, Shevchenko, Agathe or Babangida).
R1 - fast dash, less control of the ball but more speed. Only use this when you
have a clear
path in front of your player, or you will almost certainley lose the ball.
R2 - slower dash, more control over the ball, easier turning, more responsive
to
passing/shooting commands than R1 dash, again only use in open space.
The L1 dash appears to be gone completely now, pressing no dash buttons gives
your player
the most control. This enables your player to turn sharply, hold off
opposition players, and
dribble better. Good for tight spaces.
When running onto a pass, pressing R1 and R2 together will give you total
control of the receiving
player, so you don't have to run "on rails" to get the ball.
Passing
--------
Passing in WE6 has been greatly improved, especially the high pass and the
through ball.
X - normal pass, basic ground pass to team mate.
O - high pass, chipped pass to teammate, less likely to be intercepted now than
in WE5FE/PES.
/\ - through pass. This pass should be used when teammates make forward runs in
behind
the opposition defence. There is an element of skill required to make this pass
effective,
and timing is crucial, though it is now easier to use than before.
L1 and /\ - chipped through pass, useful when there are a number of defensive
opposition
players in front of you and threading a normal through pass may be too
difficult. As with
the normal pass, this also requires good timing. Again, has been improved.
Tackling
---------
The tackling system has undergone major changes in WE6. Pressing is now MUCH
more likely
to result in a foul than before, and has to be timed carefully.
X - often referred to as "press", or "pressing". This command makes your player
attempt
to stick a foot in and the nip the ball away from your opponent. It's also the
most basic
defensive command, so learn how to do it or a pro player will dribble round you
with ease.
If you press too hard, you will foul the opposition. Try and approach from the
side rather than
the back. And don't press too hard - WE6 is designed to allow more free-flowing
football

.
[] - this will make another of your team mates come to your aid, and try to
help close
down an opposition player with the ball. It can be very useful, but can also be
exploited.
Remember, calling a team mate to help will leave a gap somewhere else...
O - the sliding tackle. The upside of this tackle is that it can be great when
a player
you know is too fast for your defender has the ball and you cannot reach him
with
an X tackle. However the chances of this tackle succeeding can be limited if
the
opponent player is extremely fast, as you will more than likely foul him.
If you are the last man before this player only has the goalkeeper to beat, and
you
foul him, you will have around a 99% chance off being sent off. If you foul
somebody using
this tackle, and come from directly behind the fouled opponent, you also may be
sent off.
Use this carefully, and watch your timing

.
Shooting
----------
The shooting gauge has been tweaked in WE6, you can now apply more power to
shots
without "skying" them every time.
[] - the shoot button. This is a very versatile button. Holding towards the
goal as you strike
the ball, will make the ball travel faster and with more accuracy. The length
of time you hold
in the directional button after you hit the [] button, can mean the difference
between a shot
that scrapes the outside of the post on it's way past for a goal kick, or a
shot that nestles
in the corner of the net and rolls around the back of the goal, to make that
"complete" replay
experience, more so than ever now in WE6.
L1 and [] - a dink chip shot, which the player will attempt to just dink the
ball up and over
the goalkeeper. The shot tends to go up more than forward. Bear in mind this
shot
is best for when you are close in on goal.
R1 and [] - when your power gauge is filling after you have pressed the shoot
button, holding
in R1 will result in a chip shot. This version however, is more powerful and
the ball travels
forward more than up. It can be used from a greater distance than the L1 chip.
It also looks nicer than the standard L1 chip animation.
Double Tap [] - this has to be turned on in the options menu. By quickly
tapping [], you will
perform a very small chip that you should only use once the keeper has
committed himself to
diving at your feet. ***NOTE*** I've not yet figured out how to turn this on in
WE6, it may
well have been removed, but I seriously doubt it.
Remember, the key to goalscoring is the same no matter which method you use,
hold in that
directional button for as long as possible

.
Crossing
----------
Much more control has been given to the player now, and you can really add
curve to the ball by
holding in the direction after the cross has been executed.
This can vary depending on which method you have enabled in the options menu,
of which there are
five to choose from. In WE6 I am currently using the default method, as it
appears to work great for
high passing/crossing all over the pitch.
L1 and O - a direct cross. No matter where on the pitch you are, this command
will attempt to put
the ball into your opponent's penalty area. Highly effective for counter
attacks.
L1 and double tap O - same as above but with less height and easier for your
forwards to catch as
it's played more directly to them rather than the penalty area. Also easier to
intercept though...
L1 and triple tap O - again, same as above but this time on the ground.
O and a direction - when outside the opponent's penalty box, you can choose
where you want to play
your cross to.
Double tap O and a direction - same as above, but this time the ball is played
at a lower height.
Ideal for near post forwards.
Triple tap O and a direction - plays a cross along the ground at speed. Good
for smaller players who
are running in behind a tall defence.
One - two
------------
Contrary to rumours, the control method for this thankfully remains unchanged.
By pressing L1 and X, your player will pass to a team-mate and begin to attempt
to run
in behind the opposition defence. Once the ball has been passed, you take
control of the
player the ball was passed to. You have to time your return pass back to your
team-mate,
who has made the run forward. You have a number of ways in which to return the
pass, these
are:
/\ - a ground return pass. You can also use X but the ball doesn't travel as
far in front of the
runner as a /\ pass will. Sometimes though, that's a good thing.
L1 + /\ - a chipped return pass.
c) - Skills
-----------
Repeated tapping of L1 - your player will perform a stepover manouevre. Press
L1 three
times quickly then a direction, your player will stepover the ball numerous
times before
dribbling off in the direction you pressed.
Repeated tapping of R2 - your player will perform the same as above, but a
shorter
stepover and more control.
New R2 dribble - while running using R2, hold in a diagonal direction and your
player will
drag the ball to one side before moving back to the other. This is very very
useful, but
extremely hard to pull off correctly.
Up/down then forward - As you are running with the ball, when the ball is
not at your feet, i.e. it's just in front of you, press up or down then forward
quickly,
and you player will perform a small two foot shuffle in the direction you
pressed.
However, only certain players are capable of this, as they need to have the BF
Fake ability.
[] then X - as your power bar fills for the shot, press X. Your player will
fake the shot
and turn away from any opposing defender. Players with BF Fake ability, can
fake in both
directions. Note - good defenders may not be fooled by this and could still
tackle you
regardless.
Cancelling - Press R2 while a shot/cross bar is filling and it will be
cancelled.
d) - Strategy
-------------
This is assuming you have set it to the top option in strategy options in
pre-game setup:
During the game, hold in L2 and then : press R1 to make strategy more offensive
press R2 to make strategy more defensive
e) - Menus
----------
MAIN MENU(s)
------------
Friendly: National
Club
All Star
Load Master League team(s)
Penalty Kicks: National
Club
League: New
Load
????
Cup: New
Load
????
Master League: New
Load
????
Training:
Edit mode:
Options:
MATCH SET UP (a)
----------------
L1 |||||||| R1
(Manual)(Auto)
MATCH SET UP (b)
----------------
Time of match - Random/Day/Night
Weather and shirts - Random/Summer Dry/Summer Wet/Winter Dry/Winter Wet
Match Length - 5-30 mins
CPU Level - *****
Injuries - Yes/No
Player Condition Home Team (? = Random, Red arrow upwards is best, blue
downwards is worst)
Player Condition Away Team (? = Random, Red arrow upwards is best, blue
downwards is worst)
Substitutions - 3-7
Extra Time/Golden Goal - No,No/Yes,No/Yes,Yes
Penalties - Yes/No
Stadium Effect (Allow weather changing mid-game) - Yes/No
Stadium Choice - 1-14 (some have to be unlocked)
Commentator Bias - Player/Home/Away/Neutral
Crowd Bias - Player/Home and Away mode (home cheered, away booed)/Derby/Both
MATCH SET UP (c)
----------------
Start Match
Team/Formation Selection
Formation Load/Save
Pre-match cinematics - On/Off
Camera - Near side/Medium side/Far Side/Wide side/TV side/Near End/Medium
End/Far End
L1 + R1 - degree of camera swivel, 0 = no rotation, 9 - most rotation
Sound Setting - *** (3 stars = most commentary)
Commentator Bias - Player/Home/Away/Neutral
Crowd Bias - Player/Home and Away mode (home cheered, away
booed)/Derby/Both
Controller Select
Controller Configuration
Return to Previous Menu
TEAM/FORMATION SET UP
---------------------
Exit
Member change
Formation: Choose formation
Edit formation: Edit Formation
Player Position Edit
Change player role
Marking/Zonal/Covering
Player attitude (make runs): Manual Tweaking
Defensive
Balanced
Attacking
Normal
Strategies: Choose selection method for game: Adjust level: Manual(L2+R1/R2)
Manual Manual
Semi-Auto Set to default
Attacking
Normal
Set to default
Defensive
Select Kickers/Captain/etc: Select free-kick/corner/penalty takers
Select Captain
Formation Copy
IN-GAME OPTIONS MENU
--------------------
Return to game
Formation: Set-up
Load/save
????
Change kicker/thrower
Controller change/L1 |||||||| R1 (Manual/Auto)
Camera: Near side/Medium side/Far Side/Wide side/TV side/Near End/Medium
End/Far End
L1 + R1 - degree of camera swivel, 0 = no rotation, 9 - most rotation
Screen set-up: Radar:Up/Down/Off
Player Names: On/Off
Time: On/Off
Score: On/Off
Display Strategy: On/Off
Controller Configuration