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  #1  
قديم 05/04/2007, 11:13 AM
الصورة الرمزية الخاصة بـ ما عندي وقت
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Question ياشباب أبغا أسرار هيري بوتر Harry Potter

السلام عليكم

ياشباب أبغا أسرار هيري بوترHarry Potter

الله يعطيكم العافيه
  #2  
قديم 06/04/2007, 01:40 PM
زعيــم مميــز
تاريخ التسجيل: 29/10/2006
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للبلايستيشن 2
  #3  
قديم 06/04/2007, 04:48 PM
الصورة الرمزية الخاصة بـ ما عندي وقت
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يس على البلايستيشن 2
  #4  
قديم 10/04/2007, 04:46 PM
الصورة الرمزية الخاصة بـ ما عندي وقت
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ياشباب ردووووووووووووووووو

الله يعطيكم كل خير
  #5  
قديم 10/04/2007, 05:05 PM
زعيــم مميــز
تاريخ التسجيل: 29/10/2006
المكان: سعودي = KSA
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<LI nd="1">Nimbus 2000 Broomstick On the second day of school, go to the Quidditch practice. Complete the training with a "B" or better rank to get the Nimbus 2000 flying broomstick. You can now fly anywhere around the school during the day. Note: You can only land on grass and cannot fly inside the school.
<LI nd="3">Easy Bertie Blotts Every Flavor Beans When you exit of the Gryffindor Tower notice the object in the corner. Hit it with Flipendo and three Beans will appear. Go around the corner and walk at least three steps away. Return and cast Flipendo again to get three more Beans. Repeat this to get as many Beans as needed.
Use the Nimbus 2000 Broomstick and fly above Hogwarts. Fly through the rings to get free Beans. A blue ring gives 10 Beans, a yellow ring gives 1 Bean, a red ring gives 3 Beans and a green ring gives 2 Beans.
At the beginning at Ron's house is a tool chest in their barn. Every time it moves on its own means that you can shoot it with Flapendo to get more beans.
<LI nd="7">Easy Wizard Cards Go to the Burrow and Diagon Alley. Look for chests there for Wizard Cards.
Go Neville's games, especially Broom Racing, to get Wizard Cards. Note: You will have to pay Beans to participate in Broom Racing and Gnome Tossing, Gnome Dunking is free.
In Ron's barn at the very beginning is a card on top of the rafters. To get it, you need to climb the chicken coop outside.
<LI nd="11">Easy points In the Chamber Of Secrets, destroy paintings on the wall. You will open the painting and get 100 points for Gryffindor.
After returning from the Whomping Willow, head deep to your right when Professor Snape finishes scolding you. There, in a corner, you will find your first Notice Board Item. You can return it to the Notice Board before or after you go to the Restroom Shop the Weasley's set up, earning you the very first 10 points in the game, and possibly a Wizards Card.
<LI nd="14">Easy Sickles Once you have collected your Standard Book of Spells (Grade 2) in Diagon Alley, you can cast Flipendo to break barrels and uncover Sickles that you can use to buy items such as Stink Pellets at Gambol and Japes.
<LI nd="16">Bertie Botts Bean Bag (100 Bean capacity) Use the Skurge spell on a chest covered in ectoplasm behind a tapestry (you need the scissors spell) on the third floor, by the Defense against the Black Arts classroom.
<LI nd="18">Bertie Botts Bean Bag (200 Bean capacity) Gather every item for the students around Hogwarts (not the Notice Board). You have to actually find the people. The final person will give you a key to the confiscated items room. In there are six Wizards cards and the biggest Bertie Bots Bean Bag.
<LI nd="20">Sneaking around at night When sneaking around at night, you need to get by many of the prefects. When you need to get by them, simply crawl under the bookcase to the left of the portrait that leads to the Griffondore common room. It leads through a secret passage that takes you to the fourth floor. When sneaking around and you do not want to walk slowly, you can use various objects and spells to distract the prefects. Stink Pellets are not too reliable, but the non-explodable luminous balloons work well. As for spells, try Flapendo.
<LI nd="22">Expelliarmus Challenge Use your spell that cuts down tapestries and ropes on the spiked ball. Walk up close to the edge and hold your trigger button (default R1), charge up for a half second and cast. Note: If you throw the imps into the fiery pits, they will die and you do not have to worry about them. Likewise, if you throw them all away you cannot put them into the cages to get out; but when all are indeed gone, they respawn from that hatch in the wall at the first ramp.
<LI nd="24">Professor Flitwick's Incedio Challenge Once you get the Incedio Spell, return to the main room and make sure the two pillars are down. Go into one of them and switch the flame direction so that the flames are both are on one side of the room. On the other side, use Incedio to light the pigs and Flapendo to point them up to lift the platform; then again on the other one. Run quickly to the switch by the exit. If successful the door, will be unlocked halfway. You will need to do likewise with the other side. Note: You do not have to charge at all -- this gives you a few extra needed seconds.
<LI nd="26">Fighting with Expelliarmus When in one of the few battles with Hogwart's students (just the Slytherin Gang, all others leave you alone), let them make the first shot and bounce it back. Just as you do, use your Flapendo with a quarter to half second charge to knock them back, thus trapping them with two spells to knock back, which they can never manage. Note: Beware, just as you finish casting Flapendo (depending on distance), you will be forced to use your Expelliarmus almost instantly.
<LI nd="28">Defeating the Giant Mother Spider To get to it, use your Lumos spell to light the floor and follow the trail of spiders. Unlike the book, the spiders that are not normal size will try to kill you. Attack them with Incendio. When fighting the Giant Mother Spider, do not try to hurt the spider itself. Instead, use your Incendio spell to burn the web it has attached to the various trees. When done, it will fall into the pit and you will slip in after it. In here, just run around until it rears its head and exposes its soft under-belly. It is the only part that is susceptible to second level magic. Note: It is best to not charge and use rapid firing to get a little extra damage.
<LI nd="30">Defeating the Giant Mother Spider 2 While fighting it, you may notice little sacks being dropped and suspended by webbing. Shoot them down with Flapendo and collect health and Bean power ups from Hedwig.
<LI nd="32">Defeating the Giant Spider To defeat the Giant Spider in the Dark Forest, circle around him and cast Rictosempra. He will not shoot any spider webs at you.
<LI nd="34">Defeating the Whomping Willow When the Whomping Willow starts to pound into the ground, hide in the corner where you entered its lair. The shock wave cannot reach you in here, unless you stray too far from it. Should you get hit, you should have refilled your potion Vile before you entered. Also, Hedwig will drop Cauldron Cakes and Beans for your aid. Note: Rapid firing technique is recommended. Lock on to the limbs after they finish pounding and fire a quick shot, then wait to lock onto the Willow's Eye. Then, fire repeatedly until it stops hurting him before running back to your hiding hole.
<LI nd="36">Easy duel win First use Expellmarias until the orange ball is giant. When it is in the air heading for your opponent, use Diffindo before it hits so they cannot move away in time. Note: This may not always work. Also, use Expelarmus (the shield) to deflect the attack. Immediately after that, start charging Flipendo. Shoot flipendo either when it is full or when the deflected attack is halfway there, whichever occurs first. This will either cause the Flipendo to hit or the deflected attack to hit. Note: Hold the aim sight (R1) to lock the Flipendo spell on the enemy. When you are dueling, press L1, cast the Knockaback Jinx twice and dodge the reflected spell. This will not work on Gargoyles, but is particularly useful against Draco Malfoy in Defense Against The Dark Arts or Slytherins.
<LI nd="38">Transformation spell After you acquire the spell and return to the main room, use it to get across the room on the other side of the gargoyle. You will need to use the hardly visible ledges to cross. Hang off the wall ledge to escape nearing ghosts, and push down the slabs to make a bridge. Once this is done, you will have to fight the gargoyle. It is recommended that you get on the right staircase, halfway up. Then, use the spell on the last stone and the door will open.
<LI nd="40">Forbidden Forest spiders The spiders in the forest act as follows:
  • Tiny Black: Show you the path Big Green: Jumpers (jump, run away, and jump again) Big Red: Flingers (they spit) Big White: Flingers (spit paralyzing venom) Big Multicolor: Possible Jumper/Flinger mix
<LI nd="47">Personal Requests and Notice Board The Notice Board in the Gryffondor common room usually gives a location, but higher up as you near completion they start to give vague clues, such as "Could be anywhere on grounds". With personal requests, they do not ever really give you a clue, except the first one. However, the items are near the area in about a two acre search range:
  • Finding Lost Items When in doubt, check Hagrid's Hut. Many of the lost items end up there.
    3 Roots Needed Search the left side of Hagrid's Hut, by the Herbology Center. From there, they all scatter (much like Neville's china set) behind Hagrid's Hut towards the Forbidden Forest. The person that wants these will give you the key to the Confiscated Items Room (six more cards and a bag to hold 200 Bertie Bott's Every Flavored Beans).
    Lost Badge Found on the Broom Flying Field, towards Hagrid's Hut and the Whomping Willow (still inside the Flying Court).
    Lost Newspaper Article Search the left side of Hagrid's Hut. Note: "Left" being if you were looking from his front door towards the castle (the side next to the Herbology Center).
    Lost Wizards Hat Found in a small patch of trees towards the Quiddich Court.
    Neville's Crockery Can be found close to the Flying Court and Hagrid's Hut. Up on a roof will be a multitude of his china set. Go about a fifteen to twenty five second flying trip from Neville (heading back).
    Secretive Dragon Scale Gloves The elusive gloves are by the lake, but not on land. They can be found just outside the Broom Flying lessons field, on the lakeside. You will notice a long strip is down low. On the far end are five torches (light with Incendio to get a Wizards Card), and in the middle somewhere should be the gloves.
    Telescope Located on the tower where you enter to go in the main entryway. It is on the far left.
<LI nd="57">The 24 Famous Witches and Wizards Cards Note: Try to get them in the following order:
  • 1. Have the Puffeskin eat bushes at the Burrows.
    2. Get a score of 800 or more points when de-noming the Weasley's garden.
    3. When trying to find Ginny, go the way Ron did not. Keep going until you have to knock down a tree. Go across and go left. Then, get the crates in the correct location and the card is yours.
    4. When at the second part of driving the car (when you can replenish your health), go through a tunnel to the right and get the card.
    5. Inside the bookshelf under a portrait where Colin tries to take a picture of you.
    6. In the library behind a secret bookshelf.
    7. From Fred and George (for 50 beans).
    8. From Fred and George (for 50 beans).
    9. From Fred and George (for 50 beans).
    10. From Fred and George (for 50 beans).
    11. From Fred and George (for 50 beans).
    12. Hufflepuff dueling champion.
    13. Ravenclaw dueling champion.
    14. Inside a strange colored wall when you are almost to the Front Hall.
    15. In the Gryffindor common room after earning all the Herbology and Defense Against The Dark Arts cups.
    16. Get 800 points or more when de-noming Hagrid's garden.
    17. Inside a bookshelf near Moaning Myrtle's bathroom.
    18. Inside a bookshelf in the Knights room.
    19. A bookshelf on the left side of the stairs near the Defense Against The Dark Arts class.
    20. The Private lesson with Lockhart, if you achieve an A grade.
    21. In the Dark Forest.
    22. Inside the bookshelf near Lockhart's office.
    23. Inside the bookshelf near the Gryffindor common room.
    24. Sltherin dueling champion.
  #6  
قديم 10/04/2007, 05:06 PM
زعيــم مميــز
تاريخ التسجيل: 29/10/2006
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aximizing Wingardium Leviosa
To maximize Wingardium Leviosa after you get three shields, take the big block you find on the second level of the Forbidden Forest everywhere with you on the level. You will eventually maximize the spell. This can also work with almost any other spell.
<LI nd="3">Refill Harry's energy If you get a character/friendship card, stand by Ron or Hermione if you are Harry to refill your energy. You can stand by both of them to refill it faster.
<LI nd="5">Faster dragon chase task Hold R1 on the first task of the Triwizard Tournament (Dragon Chase) to go faster than normal.
<LI nd="7">Shield When you need the shield to the right of the starting place, use Wingardiun Leviosa on the stone block and take it to the original starting place. Go to the right and place it. Note: The block must be under the shield or it will not work.
<LI nd="9">Carpe Retractum When you are an advanced spell caster and are pressing the Analog-stick in the desired direction, wiggle it around that point and your Carpe Retractum spell will be faster at pulling. The best place to try this is the Prefect's Bathroom.
<LI nd="11">Easy beans in Prefect's bathroom There are many beans in this level. Almost all statues have around twelve beans in them. This is the best level to raise your bean count to buy cards. To complete the entire level you will need to know the Herbivicus spell first. Note: Use Ron because his cards are very expensive and cost more than the others.
<LI nd="13">Defeating Voldemort First, Jinx all Voldemort's skeletons. He will cast Abvra Cadabvra and you must move the energy ball over the skeletons. He will then pick up the grim reaper statue and make it float around. Dodge it and on about the third time it is thrown at you, it will get stuck in the ground. Move the energy ball over it, and it will lose a wing. Do this two more times and you will win.
<LI nd="15">Collector card bonuses Successfully complete the indicated card set to unlock the corresponding bonus:
  • 20 House Points: Successfully complete the "Beasts" card set. 20 House Points: Successfully complete the "Vampires" card set. 20 House Points: Successfully complete the "Giants" card set. 20 House Points: Successfully complete the "Goblins" card set. Extra Endurance for Harry: Successfully complete the "Quidittch" card set. Extra Endurance for Harry: Successfully complete the "Wizards" card set. Extra Endurance for Hermione: Successfully complete the "Witches" card set. Extra Endurance for Hermione: Successfully complete the "Hags" card set. Extra Endurance for Ron: Successfully complete the "Dragons" card set. Extra Endurance for Ron: Successfully complete the "Classical Beasts" card set.
  #7  
قديم 10/04/2007, 05:07 PM
زعيــم مميــز
تاريخ التسجيل: 29/10/2006
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Nimbus 2000 Broomstick
On the second day of school, go to the Quidditch practice. Complete the training with a "B" or better rank to get the Nimbus 2000 flying broomstick. You can now fly anywhere around the school during the day. Note: You can only land on grass and cannot fly inside the school.
Easy Bertie Blotts Every Flavor Beans
When you exit of the Gryffindor Tower notice the object in the corner. Hit it with Flipendo and three Beans will appear. Go around the corner and walk at least three steps away. Return and cast Flipendo again to get three more Beans. Repeat this to get as many Beans as needed.
Use the Nimbus 2000 Broomstick and fly above Hogwarts. Fly through the rings to get free Beans. A blue ring gives 10 Beans, a yellow ring gives 1 Bean, a red ring gives 3 Beans and a green ring gives 2 Beans.
At the beginning at Ron's house is a tool chest in their barn. Every time it moves on its own means that you can shoot it with Flapendo to get more beans.
Easy Wizard Cards
Go to the Burrow and Diagon Alley. Look for chests there for Wizard Cards.
Go Neville's games, especially Broom Racing, to get Wizard Cards. Note: You will have to pay Beans to participate in Broom Racing and Gnome Tossing, Gnome Dunking is free.
In Ron's barn at the very beginning is a card on top of the rafters. To get it, you need to climb the chicken coop outside.
Easy points
In the Chamber Of Secrets, destroy paintings on the wall. You will open the painting and get 100 points for Gryffindor.
After returning from the Whomping Willow, head deep to your right when Professor Snape finishes scolding you. There, in a corner, you will find your first Notice Board Item. You can return it to the Notice Board before or after you go to the Restroom Shop the Weasley's set up, earning you the very first 10 points in the game, and possibly a Wizards Card.
Easy Sickles
Once you have collected your Standard Book of Spells (Grade 2) in Diagon Alley, you can cast Flipendo to break barrels and uncover Sickles that you can use to buy items such as Stink Pellets at Gambol and Japes.
Bertie Botts Bean Bag (100 Bean capacity)
Use the Skurge spell on a chest covered in ectoplasm behind a tapestry (you need the scissors spell) on the third floor, by the Defense against the Black Arts classroom.
Bertie Botts Bean Bag (200 Bean capacity)
Gather every item for the students around Hogwarts (not the Notice Board). You have to actually find the people. The final person will give you a key to the confiscated items room. In there are six Wizards cards and the biggest Bertie Bots Bean Bag.
Sneaking around at night
When sneaking around at night, you need to get by many of the prefects. When you need to get by them, simply crawl under the bookcase to the left of the portrait that leads to the Griffondore common room. It leads through a secret passage that takes you to the fourth floor. When sneaking around and you do not want to walk slowly, you can use various objects and spells to distract the prefects. Stink Pellets are not too reliable, but the non-explodable luminous balloons work well. As for spells, try Flapendo.
Expelliarmus Challenge
Use your spell that cuts down tapestries and ropes on the spiked ball. Walk up close to the edge and hold your trigger button (default R1), charge up for a half second and cast. Note: If you throw the imps into the fiery pits, they will die and you do not have to worry about them. Likewise, if you throw them all away you cannot put them into the cages to get out; but when all are indeed gone, they respawn from that hatch in the wall at the first ramp.
Professor Flitwick's Incedio Challenge
Once you get the Incedio Spell, return to the main room and make sure the two pillars are down. Go into one of them and switch the flame direction so that the flames are both are on one side of the room. On the other side, use Incedio to light the pigs and Flapendo to point them up to lift the platform; then again on the other one. Run quickly to the switch by the exit. If successful the door, will be unlocked halfway. You will need to do likewise with the other side. Note: You do not have to charge at all -- this gives you a few extra needed seconds.
Fighting with Expelliarmus
When in one of the few battles with Hogwart's students (just the Slytherin Gang, all others leave you alone), let them make the first shot and bounce it back. Just as you do, use your Flapendo with a quarter to half second charge to knock them back, thus trapping them with two spells to knock back, which they can never manage. Note: Beware, just as you finish casting Flapendo (depending on distance), you will be forced to use your Expelliarmus almost instantly.
Defeating the Giant Mother Spider
To get to it, use your Lumos spell to light the floor and follow the trail of spiders. Unlike the book, the spiders that are not normal size will try to kill you. Attack them with Incendio. When fighting the Giant Mother Spider, do not try to hurt the spider itself. Instead, use your Incendio spell to burn the web it has attached to the various trees. When done, it will fall into the pit and you will slip in after it. In here, just run around until it rears its head and exposes its soft under-belly. It is the only part that is susceptible to second level magic. Note: It is best to not charge and use rapid firing to get a little extra damage.
Defeating the Giant Mother Spider 2
While fighting it, you may notice little sacks being dropped and suspended by webbing. Shoot them down with Flapendo and collect health and Bean power ups from Hedwig.
Defeating the Giant Spider
To defeat the Giant Spider in the Dark Forest, circle around him and cast Rictosempra. He will not shoot any spider webs at you.
Defeating the Whomping Willow
When the Whomping Willow starts to pound into the ground, hide in the corner where you entered its lair. The shock wave cannot reach you in here, unless you stray too far from it. Should you get hit, you should have refilled your potion Vile before you entered. Also, Hedwig will drop Cauldron Cakes and Beans for your aid. Note: Rapid firing technique is recommended. Lock on to the limbs after they finish pounding and fire a quick shot, then wait to lock onto the Willow's Eye. Then, fire repeatedly until it stops hurting him before running back to your hiding hole.
Easy duel win
First use Expellmarias until the orange ball is giant. When it is in the air heading for your opponent, use Diffindo before it hits so they cannot move away in time. Note: This may not always work. Also, use Expelarmus (the shield) to deflect the attack. Immediately after that, start charging Flipendo. Shoot flipendo either when it is full or when the deflected attack is halfway there, whichever occurs first. This will either cause the Flipendo to hit or the deflected attack to hit. Note: Hold the aim sight (R1) to lock the Flipendo spell on the enemy. When you are dueling, press L1, cast the Knockaback Jinx twice and dodge the reflected spell. This will not work on Gargoyles, but is particularly useful against Draco Malfoy in Defense Against The Dark Arts or Slytherins.
Transformation spell
After you acquire the spell and return to the main room, use it to get across the room on the other side of the gargoyle. You will need to use the hardly visible ledges to cross. Hang off the wall ledge to escape nearing ghosts, and push down the slabs to make a bridge. Once this is done, you will have to fight the gargoyle. It is recommended that you get on the right staircase, halfway up. Then, use the spell on the last stone and the door will open.
Forbidden Forest spiders
The spiders in the forest act as follows:
Tiny Black: Show you the path
Big Green: Jumpers (jump, run away, and jump again)
Big Red: Flingers (they spit)
Big White: Flingers (spit paralyzing venom)
Big Multicolor: Possible Jumper/Flinger mix
Personal Requests and Notice Board
The Notice Board in the Gryffondor common room usually gives a location, but higher up as you near completion they start to give vague clues, such as "Could be anywhere on grounds". With personal requests, they do not ever really give you a clue, except the first one. However, the items are near the area in about a two aTeam moves
Keep collecting Quidditch cards for your team until your receive the Quidditch Card for its special move. Note: Look at the locked cards to find out their unlock requirements. You must get enough cards to do the team's special move. A message under your team score will appear when you are able to do the team special move. Play well during a match to increase your Snitch power bar until the message appears.
World Cup
Defeat all three other teams with one team to play in the World Cup. Note: At the Quidditch Cup for Hogwarts and the Quidditch World Cup, it is best to replay any matches that you have lost to keep your score up.
Queerditch Marsh
Win the Quidditch World Cup with any country to play in the place where they first invented Quidditch, called Queerditch Marsh. You can play multi-player or against the CPU.
Get Snitch gauge up
To get your Snitch gauge up, whenever you pass to another player hold L1 + R1 to make a combo pass. After that, you must score to get your gauge up. The more combo passes you make, the more your Snitch gauge increases. If you do a lot of passes with combos and the other team steals the Quaffle, you must do more combo passes to get your Snitch gauge up.
Easy scoring
At the beginning of a match, hold the Left Analog-stick Up/Right to start out with possession of the Quaffle, making it easier for the first score. Usually making the first score assures that you will win the match as long as you follow the other scoring tips.
More Quidditch Cards
Play the Challenges and beat the Team Record to get more Quidditch Cards.
Better items
To acquire almost anything, you must first collect Quidditch Cards. To unlock the best broomstick, the Firebolt, you must collect 50 Quidditch Cards.
Recommended team
The best team to pick for Hogwarts is the Ravenclaw team. The Ravenclaw team has a Team Special Move that allows to get 30 points.
Faster brooms
If you want a really fast broom and play dirty team specials, choose Slytherin. They have Nimbus 2001 brooms and their special gets you 20 points. Japan has Firebolts, but does not have a strong team.
House Challenges
For the Passing challenge, when a ring turns white, it is about to change to either yellow or green. Use that to see who to shoot it to.
For the Tackle and Shoot, it is best to tackle as soon as you can. When you shoot, look carefully for an open ring. Hold Shoot, then launch.
For the Seeker, hold X until you get close enough. Note: It may be difficult to steer.
For the Beaters and Bludgers, the best way to avoid the Bludgers is to stay either ahead of it or to the side of it so the Beaters can whack it away.
For the Special Moves, use a similar strategy from Tackle and Shoot, except with a Special move.
For the Combos challenge, hold L1 + R1 down and keep pressing X as fast as possible to do up to eight combos. Watch out for the Keeper.
  #8  
قديم 10/04/2007, 05:09 PM
زعيــم مميــز
تاريخ التسجيل: 29/10/2006
المكان: سعودي = KSA
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<LI nd="1">Character special abilities Each character (Harry, Ron, and Hermione) has a special ability. Use Ron to find hidden passages. Use Harry to jump long gaps. Use Hermione to crawl under small spaces. This is useful when getting spellbooks or escaping Trolls and Prefects. The best player to use is Hermione. When you learn spells with her, it is much easier than with Harry. It is easier to cast spells as well. Harry is not as good at spells, but is much faster when walking and has more stamina. Ron is not really good for anything.
<LI nd="3">Getting Chizpurfels for Snape's Class You cannot just run over to Chizpurfels and pick them. You must do something to them so that they are safe to pick up. When you speak to Hagrid, he tells you to lure the Chizpurfels that are under the trees on the right-hand side into the lake by the Venomus Tentacula (after speaking to him after awhile). Hermione then says, "Come on we've got to find Buckbeak". However, you do not need Buckbeak at all. As Ron, run over to the Chizpurfels and equip Lumos on your spells. There are two Venomous Tentaculas. One is awake, and one is asleep. Lure the Chizpufels one by one in front of the Venomous Tentacula that is awake. The Venomus Tentacula will chew the Chizpurfels and spit them back out. They will now be safe to pick up.
<LI nd="5">Getting Doxey eggs for Potions class Have plenty of Antidote because Doxeys are poisonous. Use Flapindo to get rid of the Doxeys, then have Harry use the spell that grabs things, Carpe Retractum, to pull the eggs towards you. Hold the Analog-stick Toward you to pull them.
<LI nd="7">Getting Fairy Wings Have Hermione repair the dragon statue with Reparo. Then, shoot Draconifors at it to light the bush in which the fairies are hiding in. The fairies will get mad and attack you. Then, have Hermione shoot them with Flipendo then use Glacius on them while they are on the ground.
<LI nd="9">Getting Fireseeds for Potions class To get Fireseeds, go outside then go to the right. Keep going until you see the greenhouses. There is a tree here. Have Hermione go up to the tree and use the Glacious spell. When the fire is gone, Fireseeds will appear.
<LI nd="11">Getting the non-jinxed Qudditch crate for Harry Fly in through the top with Buckbeak, using Hermione as the rider. Dismount when inside the courtyard and find a puddle of water. Use Glacious to freeze the puddle and it will turn into an ice block. Have Hermione climb the ice block and set the dragon statue on fire with Draconifors. The dragon will light up and blow fire. The fire will burn the rope that the crate is hanging from, and it will fall. Because you only have a limited time to go to the Quidditch field, just fly Buckbeak as fast as possible. The field will be where there is a tower with four colored flags. Once you see them, land on the green next to the tower to complete the task.
<LI nd="13">Easy beans You can get lots of beans and Wiggenweild Potions in Fred and George's bathroom. Play as Ron and go to the back room. Go up to the robes and press X for both sides. Beans and sometimes Wiggenweild Potions will appear. Go through the secret wall, then go back to Fred and George's. Go to the robes and do the same thing. Keep going back and forth and you will have plenty of beans.
When using Harry, Hermione, or Ron, fire your attacking spell at a bush. A bean will appear. Continue to do this as many times as desired.
When playing as Ron, go up to a bookcase and search it. You will either find a bean, stink pellet, or Wiggenweld Potion. This only works while playing as Ron.
The Charms classroom has probably the most beans in it. If you walk to the back of the classroom, there is an obvious chest. However, if you go into the back left-hand corner, you will notice a bookshelf. Beside the bookshelf is a broken box that can be repaired with Reparo and can be climbed upon to reach the shelf and the chest, which has many beans in it. However, there is yet one more set of beans. Go to the right side of the classroom and climb up into the desk areas. There is a bookshelf. To the left of the shelf is an object that can be pulled down using Carpus Retractum. This opens the bookshelf beside you. Inside is another chest with many beans and two flying books.
<LI nd="18">Hidden Collector Cards Using Hermione, go to every fireplace around the school, including the Gryffindor common room fireplace, and use the Glacius spell on them. By doing this, a Famous Witches or Wizards card will appear. Also using Hermione, purchase the Snufflifores Spellbook at Fred and George's shop for 50 Beans. Using this spell, you can turn flying books into mice, which will run away into a mouse hole located within that room. When the mouse enters the hole, either a rare card or Bertie Bott's Beans will appear.
Go to Fred and George's bathroom on the Sixth Floor. Use Hermione and go to the second cubicle on the left as you enter. The toilet will be leaking, and a puddle will have formed on the floor. Use Glacius on it to for an ice block, and a rare card will appear.
Go to Fred and George's bathroom on the Sixth Floor. As Hermione, walk to the first cubicle on the right hand side. You will see that the toilet is smashed and laying in pieces. Use Reparo to will fix it, and a card will appear.
Go through the secret wall at the back of Fred and George's bathroom where you got the marauder's map. Look to the left. Have Ron and Harry lift up the grill and Hermione crawl under and flip the switch. A bridge will extend across from you to the platform which housed the map, and which now has a caged card in the middle. Go across as Hermione and use Glacius on the fire balls. Look at the floor to see that there are three buttons. Choose one character for each of these and, as Harry, use Carpe Retractum on the card in the middle.
When in the marauders map area, you may notice that you cannot get to the gold tower in the middle of the room (the tower with the marauders map at the top), unless you use Hedwig to fly to the top of the tower. When Harry has Carpe Retractum, go to the gold tower room. Use Harry and Ron to lift the iron gate, and have Hermoine to crawl under it and press the switch. When you press the switch, you can go to the gold tower. You will see a Collector Card on a thing in the middle of the tower. Use Carpe Retractum to get the card.
<LI nd="24">Collector Card set bonuses Successfully complete the following sets of cards to unlock the corresponding bonus:
  • Beasts: 20 House Points. Classical Beasts: Ron gets extra endurance. Dragons: Ron gets extra endurance. Giants: 20 House Points. Goblins: 20 House Points. Hags: Hermione gets extra endurance. Quidditch: Harry gets extra endurance. Vampires: 20 House Points. Witches: Hermione gets extra endurance. Wizards: Harry gets extra endurance.
<LI nd="36">Stink Pellet Challenge Go to Fred and George's shop, located on the Sixth Floor. As Ron, purchase some Stink Pellets. After doing so, Fred and George will offer you a challenge, in which you must go around the school and throw Stink Pellets in the twenty mounted decorations, which resemble two snakes holding up a pot, tipping them over. After doing this, return to the shop and you will be given four Witches and Wizards Cards.
<LI nd="38">Stink Pellet Holder locations Ground Floor/Dungeons
  • 1. Dungeon corridor by the classroom. 2. Dungeon corridor near the gate. 3. Potions classroom. 4. Entrance Hall by the Hufflepuff hourglass.
Staircase
  • 5. Go right upon entering the staircase. 6. Above the History of Magic door (fourth floor). 7. Between the sixth and seventh floor.
Floor 1 - Transfiguration
  • 8. Behind the statue of Gregory the Smarmy (secret area behind the tapestry on the right). 9. In the classroom. Climb up the bookshelves and it will be there. 10. Also in the classroom, but parallel to pellet holder number nine.
Floor 2 - Charms
  • 11. First secret area on the right. Use Draconifors. Enter the room and it is by the tapestry.
Floor 3 - Defense Against the Dark Arts
  • 12. In the back of the room on the right side. 13. In the classroom. Go past the rails and it is on the right side.
Floor 4 - History of Magic
  • 14. In the corridor, directly ahead upon entering. 15. In the corridor above the Hospital Wing door.
Floor 5 - Muggle Studies
  • 16. Use the main door and it is in the hallway on the left.
Floor 6 - Ancient Runes
  • 17. In the East Wing. Go straight ahead, turn right and walk straight. 18. In the bathroom on the right side next to the stalls. Fred or George showed you this one when you first started the Stink Pellet Challenge.
Floor 7- Gryffindor Tower
  • 19. Fat Lady's Corridor to the right of the Fat Lady's portrait/entrance to the common room 20. In the North Wing. Next to one of the badger statues/columns.
<LI nd="59">Statue Challenge When you go into Fred and George's shop on the Sixth Floor (Ancient Runes) you will see a scroll on display when you are Hermione. Stand next to the scroll until you can find out more information about it. Fred and George will explain the scroll then tell you about the statue challenge and how it will increase you spell power. Start in the entrance hall first. Go down to the dungeon corridor and to the door that is not Snape's classroom. Search for an elf-like figure. When you stand next to it, read the note and you will have found one statue. Make sure to check everywhere on each floor, and even some secret passageways. Note: Always use Hermione for this challenge only. None of the classrooms have any statues, and the great hall has a statue in the corner. You can also get a book from Fred and George by finding nine statues. Also, have Hermione go on a statue hunt for nine statues. When she finds the first three, Fred and George allow her to improve the power of everyone's spells. For the second three (six statues) you will improve on defense. The last three (nine statues) will improve the speed of your spells.
<LI nd="61">Statue locations
  • 1. Bridget Wenlock: Seventh Floor, Gryffindor Tower. Small statue. Back of the room, to the right of the Fat Lady's Corridor door.
    2. Gondoline Oliphant: Fourth Floor, History of Magic. Small statue. Turn right upon entrance and use Draconifors on the statue. Enter the room. The statue is in here.
    3. Hengist of Woodcroft: Fourth Floor, History of Magic. Small statue. Enter the Fourth Floor Corridor and turn left. The statue is by the Hospital Wing.
    4. Glanmore Peakes. Fifth Floor, Ancient Runes. Small statue. Back of the room; left of the Glanmore Peakes Corridor door.
    5. Beaumont Marjoribanks: Fourth Floor, History of Magic. Small statue. In the back of the History of Magic classroom.
    6. Gunhilda of Gorsemoor: Third Floor, Defense Against the Dark Arts. Large statue. Towards the back of the Gunhilda of Gorsemoor corridor.
    7. Gregory the Smarmy: First Floor, Transfiguration. Large statue. In the middle of the hallway.
    8. Jocunda Sykes: Ground Floor, Entrance Hall. Small statue. Left of the main staircase.
    9. Hooky the House Elf: Dungeons. Small statue. Enter the Dungeon Corridor (same floor as the classroom) and go to the back on the room and turn left. Enter the door. In this room, go to the very back and turn right. The statue will be there.
<LI nd="71">Finding secret areas If you have Ron as the active character, the walls that are secret areas and can be opened have a glazed, foggy look to them. Also, when up against the wall/bookcase, it will say "Open" whereas if you have Harry or Hermione as the active character, the secret area will say "Try" when pressed against.
<LI nd="73">Secret area in the Gryffindor common room Play as Ron and go to the Gryffindor common room. Search the bookshelf. It will open and reveal a treasure chest. Inside is a page from the Folio Bruti.
<LI nd="75">Secret area in Muggle Studies When you enter the Muggle Studies room, go to the left of it. There should be a door that can be lifted by Ron and Harry and crawled under by Hermione. When she enters the hallway, there is a chest with many beans inside. Have her continue into the next room. In this room, evil ducks will attack you. Once you kill them all, go towards the two boxes. Push the box closest to the bookshelf away from it so that it is not blocking the other box. It should look like this:
| Shelf | |Box 1| |Box 2|Push Box 2 towards the platform nearby. Climb up onto the platform and use Reparo on the broken box. Then, push the wooden box onto box number two so that the wooden crate is on the second box. Then, push the two boxes up against the bookshelf. Then, go back to box number one. Push it against the two boxes so that it forms a staircase like this:
| | | | |Shelf| ~~~~~~ | | Crate | | ~~~~~~ | | ====== ++++++ | | Box 2 Box 1 | | ====== ++++++Climb up the "staircase" and use Draconifors on the dragon statue on top of the shelf. Enter the door and continue from there.
<LI nd="81">Secret area in Second Floor Go to the Second Floor and stand behind the large statue of Gregory The Smarmy. As Harry, look up and target the candlestick. You may need to stand back to do this -- be careful if it is at nighttime, as the Prefect may see you. Use Carpe Retractum on the candle, and on your left a secret room with a chest will open.
<LI nd="83">Shortcut to the fourth floor in Gryffindor Tower Go to Gryffindor tower and play as Ron. Search the bookshelves. One will open to a room. Go through the door and down the steps, then go to the right. Go down the staircase and open up a wall. It will lead you to the fourth floor.
<LI nd="85">Searching bookshelves Play as Ron. When you see a bookshelf, walk up and press X. Ron will search it and will appear with a Bertie Bot, Dungbomb, Wiggenweild Potion, or find a secret passage.
<LI nd="87">Spying around Hogwarts Once you get the Expecto Patronum spell, for a short amount of time you can go anywhere without being detected. All you have to do is cast the spell and just move the spell around as if you were trying to hit a Dementor, but instead of searching for a Dementor, you can use this spell to spy around corners and around open areas. This is a very useful for when you have to escape Hogwarts grounds at night and there are Security Trolls as well as Prefects. Note: You cannot use this spell to kill Doxys, Red Caps, or any other monster; it only works on Dementors.
<LI nd="89">Items in the trunks In the Boys' Dormitory, have Harry as the active character. Look at the trunks. Find the trunk that has an "H.P." on it. Only Harry can open it. Inside has a Wizard Card. Switch to Ron as the active character. Find the trunk with "R.W." on it. Inside is yet another Wizard Card. The same goes for Hermione in the Girls' Dormitory, except her trunk is marked "H.G.", and inside is a piece from the Folio Bruti.
<LI nd="91">Portrait Go to the sixth floor (Ancient Runes) and go into the room with the picture that talks. Use Reparo on the broken vase and it should bring itself back together. Then, the portrait tells you how to get one of your potion ingredients. However, his speech is difficult to hear due to the noise of the books and the Reparo spell.
<LI nd="93">Hippogriff on the Final Day Even though Buckbeak flew away with Sirius there will be a new Hippogriff by Hagrid's hut. This one is orange and its name is unknown.
<LI nd="95">Hippogriff limitations The Hippogriffs only let Harry and Hermione ride on them. They will attack Ron if he tries.
<LI nd="97">Buckbeak color change After you approach the end of the game, where Dumbledore will tell you to finish unfinished business and then attend the House Cup Ceremony, notice that each time you go outside and visit Buckbeak he will be a different color.
<LI nd="99">Calling other characters If anybody is falling behind, press L1 to call them.
<LI nd="101">Seeing ahead When you get Expecto Patronum for Harry, fire the spell in any direction and use it as a guide for seeing what is ahead.
<LI nd="103">Getting past Trolls Throw a dung bomb by them and you can easily slip past. Another way to get past the Trolls in the north wing of the seventh floor is to use Hermione. Use the Glacius spell on the Troll to distract it then run away. It is not as easy as using dung bombs, but it will do the trick. If you are not careful you can still get caught using this method.
<LI nd="105">Owl racing When owl racing, if you fall behind rapidly tap Circle. You will catch up.
<LI nd="107">Different dueling teams During the school day, if you go to the Great Hall and start dueling, you will have the same team everyday. However if you turn off your PlayStation 2, restart the game, then go to the Great Hall, you will face a different team from a different house.
<LI nd="109">Harry's Dad's voice When you get attacked by a Dementor and it is stealing your soul, listen closely. You will hear a male voice yell "Lily! Its him run!" or "Lily! Take Harry outta here!", which we can assume its his dad telling his mom to get Harry to safety the night Voldemort came and murdered them.
<LI nd="111">Hermione in Boys' Dormitory Go to the Griffindor common room as Hermione. Go to the door that leads to the Boys' dormitory. You will then be able to go in the Boys' room, while Harry and Ron cannot go into the Girls' room.
<LI nd="113">Gryriffindor ties and clothing differences When you talk to other students, look at their ties. Everyone has a Gryriffindor tie, with the exception of Malfoy, Crabbe, and Goyle (whom have different ones). Also, there are only two people with their shirts out, which are Ron and Seamus, and with either Crabbe or Goyle, only one has a school jumper on.
<LI nd="115">Defeating the fire armor When fighting the fire armor thing when you just got Glacius, to avoid the shooting fire rocks when he opens up, stay directly in the middle. You should be able to avoid almost all of them. Start with Flipendo until he opens his mouth, then use Glacius until he sort of explodes (this does not mean that he is defeated). One of his arms will come off. Use Glacius to put out the fire, then use Flipendo to destroy it. Repeat until he is defeated. When in the Glacius Challenge, you will defeat a big fire armor opponent. Walk back through the first big room on your way out of the challenge. Suddenly, a monstrous fire beast magically emerges from the big objects in the room. When the fire thing opens its furnace door, use Hermoine to freeze the inside. It will attack, then launch its arm at you. destroy it, and it will get hurt. Repeat this and you should defeat it.
<LI nd="117">Defeating Fire Salamanders Make Hermione the leader, then use Glacious on them. They will turn blue. Then, use Flippindo and they will be destoryed. Use Glacious on the cracks or more salamanders will appear. Note: Use Flippindo quickly because the Fire Salamanders can still move.
<LI nd="119">Defeating the metal armor He will try to spin around to attack you. You must dodge it, and when he stops, use the spell that grabs things. You must grab each of his four shields. When the shields hit the ground they will turn into monsters. Once you kill all four, he gets swords. He will stop spinning. Wait before you grab his head with the spell, because he will hit his swords on the ground. After he does this, grab his head and yank it off to defeat him.
<LI nd="121">Defeating Dementors Clear out the Dementors in the middle then go up to the Dementors that are sucking the soul out of Sirius and attack them. The health meter at the bottom will go down. Keep attacking until you defeat it. Do this quickly, as Sirius only has a bit of health.
To defeat the Dementors in the first stage (where you drag Sirius Black), do not wait until the Dementors are sucking the soul out of Sirius. Hit any of them that edge closer with Expecto Patronum. After a few hits, the first stage will be over.
The second stage of the Dementors is much more difficult. There are many more. Shoot Expecto Patronum at the Dementors (do not power up as Sirius will get weaker), and press X to charge at them. Break through the crowd in the back. Once you have a path cleared, go for the Dementor attacking Sirius. Power up until it automatically shoots. Remember to press X to charge and go faster. If you take too long the Patronus will die down.
<LI nd="125">Defeating the Ghoul On the "Neville And The Ghoul" level, after you have completed all of the tasks and have opened the chamber, light Lumos Duo in its eyes. Then, lead it into the chamber to lock it in.
<LI nd="127">Defeating Hinkypunks You will first come in contact with Hinkypunks on the same level with the Ghoul. Hunkypunks are ghost-like creatures with one foot and a lantern. To defeat them, have Ron shine Lumos Duo in their faces. When they become solid and zombie-like, finish them off with Flipendo.
  #9  
قديم 10/04/2007, 05:09 PM
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  #10  
قديم 10/04/2007, 05:24 PM
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  #11  
قديم 10/04/2007, 06:43 PM
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