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  #7  
قديم 10/04/2007, 05:07 PM
هلالي مدريدي 10 هلالي مدريدي 10 غير متواجد حالياً
زعيــم مميــز
تاريخ التسجيل: 29/10/2006
المكان: سعودي = KSA
مشاركات: 3,716
Nimbus 2000 Broomstick
On the second day of school, go to the Quidditch practice. Complete the training with a "B" or better rank to get the Nimbus 2000 flying broomstick. You can now fly anywhere around the school during the day. Note: You can only land on grass and cannot fly inside the school.
Easy Bertie Blotts Every Flavor Beans
When you exit of the Gryffindor Tower notice the object in the corner. Hit it with Flipendo and three Beans will appear. Go around the corner and walk at least three steps away. Return and cast Flipendo again to get three more Beans. Repeat this to get as many Beans as needed.
Use the Nimbus 2000 Broomstick and fly above Hogwarts. Fly through the rings to get free Beans. A blue ring gives 10 Beans, a yellow ring gives 1 Bean, a red ring gives 3 Beans and a green ring gives 2 Beans.
At the beginning at Ron's house is a tool chest in their barn. Every time it moves on its own means that you can shoot it with Flapendo to get more beans.
Easy Wizard Cards
Go to the Burrow and Diagon Alley. Look for chests there for Wizard Cards.
Go Neville's games, especially Broom Racing, to get Wizard Cards. Note: You will have to pay Beans to participate in Broom Racing and Gnome Tossing, Gnome Dunking is free.
In Ron's barn at the very beginning is a card on top of the rafters. To get it, you need to climb the chicken coop outside.
Easy points
In the Chamber Of Secrets, destroy paintings on the wall. You will open the painting and get 100 points for Gryffindor.
After returning from the Whomping Willow, head deep to your right when Professor Snape finishes scolding you. There, in a corner, you will find your first Notice Board Item. You can return it to the Notice Board before or after you go to the Restroom Shop the Weasley's set up, earning you the very first 10 points in the game, and possibly a Wizards Card.
Easy Sickles
Once you have collected your Standard Book of Spells (Grade 2) in Diagon Alley, you can cast Flipendo to break barrels and uncover Sickles that you can use to buy items such as Stink Pellets at Gambol and Japes.
Bertie Botts Bean Bag (100 Bean capacity)
Use the Skurge spell on a chest covered in ectoplasm behind a tapestry (you need the scissors spell) on the third floor, by the Defense against the Black Arts classroom.
Bertie Botts Bean Bag (200 Bean capacity)
Gather every item for the students around Hogwarts (not the Notice Board). You have to actually find the people. The final person will give you a key to the confiscated items room. In there are six Wizards cards and the biggest Bertie Bots Bean Bag.
Sneaking around at night
When sneaking around at night, you need to get by many of the prefects. When you need to get by them, simply crawl under the bookcase to the left of the portrait that leads to the Griffondore common room. It leads through a secret passage that takes you to the fourth floor. When sneaking around and you do not want to walk slowly, you can use various objects and spells to distract the prefects. Stink Pellets are not too reliable, but the non-explodable luminous balloons work well. As for spells, try Flapendo.
Expelliarmus Challenge
Use your spell that cuts down tapestries and ropes on the spiked ball. Walk up close to the edge and hold your trigger button (default R1), charge up for a half second and cast. Note: If you throw the imps into the fiery pits, they will die and you do not have to worry about them. Likewise, if you throw them all away you cannot put them into the cages to get out; but when all are indeed gone, they respawn from that hatch in the wall at the first ramp.
Professor Flitwick's Incedio Challenge
Once you get the Incedio Spell, return to the main room and make sure the two pillars are down. Go into one of them and switch the flame direction so that the flames are both are on one side of the room. On the other side, use Incedio to light the pigs and Flapendo to point them up to lift the platform; then again on the other one. Run quickly to the switch by the exit. If successful the door, will be unlocked halfway. You will need to do likewise with the other side. Note: You do not have to charge at all -- this gives you a few extra needed seconds.
Fighting with Expelliarmus
When in one of the few battles with Hogwart's students (just the Slytherin Gang, all others leave you alone), let them make the first shot and bounce it back. Just as you do, use your Flapendo with a quarter to half second charge to knock them back, thus trapping them with two spells to knock back, which they can never manage. Note: Beware, just as you finish casting Flapendo (depending on distance), you will be forced to use your Expelliarmus almost instantly.
Defeating the Giant Mother Spider
To get to it, use your Lumos spell to light the floor and follow the trail of spiders. Unlike the book, the spiders that are not normal size will try to kill you. Attack them with Incendio. When fighting the Giant Mother Spider, do not try to hurt the spider itself. Instead, use your Incendio spell to burn the web it has attached to the various trees. When done, it will fall into the pit and you will slip in after it. In here, just run around until it rears its head and exposes its soft under-belly. It is the only part that is susceptible to second level magic. Note: It is best to not charge and use rapid firing to get a little extra damage.
Defeating the Giant Mother Spider 2
While fighting it, you may notice little sacks being dropped and suspended by webbing. Shoot them down with Flapendo and collect health and Bean power ups from Hedwig.
Defeating the Giant Spider
To defeat the Giant Spider in the Dark Forest, circle around him and cast Rictosempra. He will not shoot any spider webs at you.
Defeating the Whomping Willow
When the Whomping Willow starts to pound into the ground, hide in the corner where you entered its lair. The shock wave cannot reach you in here, unless you stray too far from it. Should you get hit, you should have refilled your potion Vile before you entered. Also, Hedwig will drop Cauldron Cakes and Beans for your aid. Note: Rapid firing technique is recommended. Lock on to the limbs after they finish pounding and fire a quick shot, then wait to lock onto the Willow's Eye. Then, fire repeatedly until it stops hurting him before running back to your hiding hole.
Easy duel win
First use Expellmarias until the orange ball is giant. When it is in the air heading for your opponent, use Diffindo before it hits so they cannot move away in time. Note: This may not always work. Also, use Expelarmus (the shield) to deflect the attack. Immediately after that, start charging Flipendo. Shoot flipendo either when it is full or when the deflected attack is halfway there, whichever occurs first. This will either cause the Flipendo to hit or the deflected attack to hit. Note: Hold the aim sight (R1) to lock the Flipendo spell on the enemy. When you are dueling, press L1, cast the Knockaback Jinx twice and dodge the reflected spell. This will not work on Gargoyles, but is particularly useful against Draco Malfoy in Defense Against The Dark Arts or Slytherins.
Transformation spell
After you acquire the spell and return to the main room, use it to get across the room on the other side of the gargoyle. You will need to use the hardly visible ledges to cross. Hang off the wall ledge to escape nearing ghosts, and push down the slabs to make a bridge. Once this is done, you will have to fight the gargoyle. It is recommended that you get on the right staircase, halfway up. Then, use the spell on the last stone and the door will open.
Forbidden Forest spiders
The spiders in the forest act as follows:
Tiny Black: Show you the path
Big Green: Jumpers (jump, run away, and jump again)
Big Red: Flingers (they spit)
Big White: Flingers (spit paralyzing venom)
Big Multicolor: Possible Jumper/Flinger mix
Personal Requests and Notice Board
The Notice Board in the Gryffondor common room usually gives a location, but higher up as you near completion they start to give vague clues, such as "Could be anywhere on grounds". With personal requests, they do not ever really give you a clue, except the first one. However, the items are near the area in about a two aTeam moves
Keep collecting Quidditch cards for your team until your receive the Quidditch Card for its special move. Note: Look at the locked cards to find out their unlock requirements. You must get enough cards to do the team's special move. A message under your team score will appear when you are able to do the team special move. Play well during a match to increase your Snitch power bar until the message appears.
World Cup
Defeat all three other teams with one team to play in the World Cup. Note: At the Quidditch Cup for Hogwarts and the Quidditch World Cup, it is best to replay any matches that you have lost to keep your score up.
Queerditch Marsh
Win the Quidditch World Cup with any country to play in the place where they first invented Quidditch, called Queerditch Marsh. You can play multi-player or against the CPU.
Get Snitch gauge up
To get your Snitch gauge up, whenever you pass to another player hold L1 + R1 to make a combo pass. After that, you must score to get your gauge up. The more combo passes you make, the more your Snitch gauge increases. If you do a lot of passes with combos and the other team steals the Quaffle, you must do more combo passes to get your Snitch gauge up.
Easy scoring
At the beginning of a match, hold the Left Analog-stick Up/Right to start out with possession of the Quaffle, making it easier for the first score. Usually making the first score assures that you will win the match as long as you follow the other scoring tips.
More Quidditch Cards
Play the Challenges and beat the Team Record to get more Quidditch Cards.
Better items
To acquire almost anything, you must first collect Quidditch Cards. To unlock the best broomstick, the Firebolt, you must collect 50 Quidditch Cards.
Recommended team
The best team to pick for Hogwarts is the Ravenclaw team. The Ravenclaw team has a Team Special Move that allows to get 30 points.
Faster brooms
If you want a really fast broom and play dirty team specials, choose Slytherin. They have Nimbus 2001 brooms and their special gets you 20 points. Japan has Firebolts, but does not have a strong team.
House Challenges
For the Passing challenge, when a ring turns white, it is about to change to either yellow or green. Use that to see who to shoot it to.
For the Tackle and Shoot, it is best to tackle as soon as you can. When you shoot, look carefully for an open ring. Hold Shoot, then launch.
For the Seeker, hold X until you get close enough. Note: It may be difficult to steer.
For the Beaters and Bludgers, the best way to avoid the Bludgers is to stay either ahead of it or to the side of it so the Beaters can whack it away.
For the Special Moves, use a similar strategy from Tackle and Shoot, except with a Special move.
For the Combos challenge, hold L1 + R1 down and keep pressing X as fast as possible to do up to eight combos. Watch out for the Keeper.