مشاهدة مشاركة بصفحة مستقلة
  #1  
قديم 29/11/2006, 08:17 AM
fhad2008 fhad2008 غير متواجد حالياً
زعيــم فعــال
تاريخ التسجيل: 26/06/2005
مشاركات: 206
ما هذه القوه في الرسوم ((صور جديده من نار))

Alan Wake الرائعه بكل ما تعنيه الكلمه والحصريه للاكس بوكس 360 فقط
وهي ذات نظام لعب مفتوح مثل gta


من المعلومات التي ذكرت عن اللعبة:

إقتباس
- AW had 4 clear goals for the design:
1) Psychological action thriller
2) Introduces light as a part of the new gameplay mechanic
3) A movie like story, set in a big, free roam environment
4) Must score 9+ from reviews

- No set release date. They'll work for as long as they feel they need to. Quality is the highest priority.

- Remedy consists of only 30 people. (They outsource a lot)

- They couldn't find a suitable engine, so they made their own.

- Their SDK are so flexible that they can test all changes on both platforms as soon as they are made.

- They've taken 40 000 pictures for the game in the northwest US. They might take antoher 40 000 before they are done.

- Story is told like a TV-series, where doing missions advances the plot. Some "episodes" end in cliffhangers, others are slower paced and geared towards character development and showing Alan's past. They want to get that "Just one more episode" addiction in the game.

- The for Max Payne 2 was 650 pages long (with a page for every mintue of action in the game). The for AW will be multiple times longer.

- The plot in AW is tied to episodes, but the world isn't. You'll be able to wander around Bright Falls freely and without any artificial rush, but the story won't advance if you just roam the forests aimlessly.

- Lots of exploring and talking to other people can reveal surprising secrets.

- A strong light vs dark theme. A setting sun means bad news for mr Wake. At night you have to find shelter or arm yourself. Light is the only weapon against the shadowy figures, since they are invulnerable in the dark. Too bad Alan is allergic to light (?).

- "What is real and what is just Alan's nightmare?"

- Battles will be desgined with "quality over quantity" in mind. They want the battles to feel special and exciting.

- "The furhter the 'first season of Alan Wake' progresses, the longer the night for the writer becomes"

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